01
Origins: Curiosity as Operating System
Early projects were experiments in cause and effect—turning questions into artifacts. That instinct persists: model the world, test the model, ship the proof.
I design, simulate, and build across disciplines—chasing clarity where engineering, science, design, and medicine collide.
Early projects were experiments in cause and effect—turning questions into artifacts. That instinct persists: model the world, test the model, ship the proof.
I like systems that breathe—interfaces with depth yet restraint. The goal is a surface so clean the complexity underneath feels inevitable.
Prototypes are arguments. I move from sketch → simulation → instrumented reality, letting data and taste negotiate until the thing clicks.
I’m interested in tools that widen the aperture of human potential. Make the hard things legible. Make the important things beautiful. Make the useful things kind.